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The award-winning ABCmouse curriculum is designed to help young children (ages 2-8+) build a strong foundation for future academic success. ABCmouse is 100% educational, with more than 10,000 learning activities across all major subject areas: reading, math, science, social studies, art, and music—including more than 1,200 of those learning activities in Spanish. Best of all, kids just love it!
Publication Date
©2006
Description
Mice are distributed equally to the players, who each rolls the 2 dice, and according to the images, must either give up a mouse to the bowl or to the player on his/her left, take a mouse from the bowl, or do nothing except pass the dice to the next player. Last player left with mice wins.
Publication Date
[2017]
Description
"In this thrilling engineering challenge, players get to build their very own roller coasters. Start by choosing a challenge card and setting up the pieces to match. Then, players use the remaining pieces to build a working roller coaster that meets the build conditions on their challenge card."--Publisher's web site
Publication Date
[2016]
Description
The Edison robot is a powerful, engaging tool for teaching kids computational thinking and computer programming in a hands-on way. With more built-in sensors than any robot in its class as well as lights, sounds and autonomous behaviour capabilities, Edison makes true robotics education accessible to students of all ages. It's LEGO® compatible and can be expanded upon to create more complex systems. Sensor and light features include obstacle detection,...
Publication Date
[1996]
Description
These double decks have no Aces or 2's and contain 5 suits: stars, hearts, clubs, spades, and diamonds. The beginning round of play deals 3 cards with 3's wild, the second round of play deals 4 cards with 4's wild, and so on. Play continues until one person is able to lay down all of his cards in runs or books, with one card left to discard. The person with the lowest number of points in his hand at the end of the game wins.
Publication Date
2021
Description
QUICK GAME OF SMART QUESTIONS - Divide yourselves up in teams, or play one on one, ask up to 10 questions to guess the underwater animal on the Game Card!! Is the animal a mammal? Does it have a shell? Can you be the first player to win 7 Game Cards? STRATEGIZE YOUR WAY TO VICTORY - Make use of exciting features such as Clue Cards and Bonus Questions to plan your way to winning 7 cards PLAY IT ANY TIME ANY PLACE - Includes 50 Game Cards, 6 Clue Cards...
Publication Date
[20-]
Description
Lessons letter recognition, reading readiness, phonics, sight words, punctuation, grammar, and more. Also includes 15 challenges for next-level skill prep! Students can verify answers immediately by using the Hot Dots power pen, which detects right and wrong answers with flashing lights and sounds.
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